3D BODIES
Three artists reflect on the idea of 3D bodies in an 'exquisite 3D-corpse', a chain of images responding to the topic of 3D bodies and each other's work


Collaboration participants:

Rita Raeva, multimedia artist and designer

Joaquina Salgado, trans-media artist

Marcus3D, artist, character designer, poet
These are my models that I’ve sculpted and been planning to turn into sculptures at some point. The project has never been finished and the models have remained unreleased in the physical world, so I thought why not to give them another chance digitally. The initial project was centered around my obsession with caecilian amphibians. They’re cryptic creatures with a worm-like appearance. They usually stay hidden and rarely reveal themselves, which is probably why they’re seldom featured in myths or folklore. For some reason, I felt empathy for them and wanted to make them more visible. They also show a really interesting dichotomy: they lay eggs, yet feed their young with a milk-like substance, which I think is really fascinating.
RITA:
I’ve recently been drawing inspiration from deep-sea creatures to create new compositions. In particular, I’ve been working with species documented in the Mar del Plata Canyon in Argentina, where a submarine expedition reached its depths at 4,000 meters for the first time (see: GEMPA) a few weeks ago, and they streamed all the expedition. I was following it closely for over a week! 

From this material, I’ve been developing visual pieces that mix these references with a retro video game aesthetic. For this image, I created an overlapping between Rita’s image and one of my ongoing compositions.
JOAQUINA:
When thinking about the body, what I am most interested in is its scatological expression. I find it fascinating how much of our innerworkings (including thoughts and feelings) alter and leave a mark in the body, as if it were writings of a language most of us are not fluent in, expressions we are not even aware of. I find myself ignorant (if not many times deaf) to the language in which my own body speaks to me. As the ocean (or the jungle, the mind, or space for that matter) I find that my body has a seemingly never ending depth, inaccessible and dark, in which unknown ecosystems thrive and drive energy that sometimes finds its way to the surface.
If I were to wander through those folds and creases, through that cave system with bloody streams, how much about myself could I decipher? How much about those who inhabit me? Which creatures would I encounter?

For my part I made a quite literal translation of these thoughts. Both previous entries had a relationship with hidden creatures, with casting light to what has always been there, probably as much ignorant of us as us of them. I took Rita's models to build the cavern in which these worm-like creatures dwell and feed, leaving the marks of their presence (which I took from Joaquina's intervention) . We may one day find their traces within us and learn to decipher how we all relate and how our lives intertwine.
MARCUS:
For this one I felt like diving into the space in between internal and external. I wanted to look closely at the skin and insides of the creature or even the whole ecosystem we are creating, as I thought about it.
RITA:
For this round, I took Rita’s image and played with an AI model. What I enjoy most about internet culture is that after a certain number of iterations we lose track of the origins of the images. It becomes a shared resource, open for everyone to draw inspiration from without knowing the exact source. This one feels like the collage of the collage of the collage, everything merging into a new layer.
JOAQUINA:
I really liked Joaquina's last image, so I tried to give it my spin while staying close to it. What immediately caught my eye was the creature coming out of the frame and the diffuse borders of the image, so I wanted to play with the idea of this exchange/fusion between the digital fauna and the body of the diginaut, since as we build the internet space we both contribute to its evolution as well as being shaped and modified by it.
MARCUS:
I felt like doing it in a more expressive and deconstructed way. I've used Joaquina's image as an overlay texture and Marcus' models, which I distorted a bit.
RITA:
I think we are mostly in an Overlay mood, so I kept it that way for the third round. In this Image I took Rita´s input and I had taken it to my underwater world. The fishy is one of my main characters, it's often present in the interactive pieces that I design.
JOAQUINA: