What persists after something is supposed to end?
This time .RAW invites to think with what remains: images that continue circulating long after their resolution drops; buildings that outlive their functions; servers that hum after users leave; archives that preserve and distort; bodies that migrate into data; sounds that echo long after the source is gone.
We are interested in afterlives across physical and digital terrains — not as nostalgia, but as transformation.
What is the afterlife of a platform, a drawing, a game world, an archive, a glitch, a website, a space? What does it mean for these entities to end? What does it mean to resurrect them digitally — and who has the power to do so?
We welcome contributions from illustrators, designers, architects, musicians, coders, anthropologists, sociologists, scientists, archivists, and anyone feeling these questions resonate with their practice.